how to play control
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how to play control
seeing as i am the absolute master of everything Magic:the Gathering, i shall bless thee scrubbins with mine knowledge of control playings.
a few simple things to keep in mind while playing control vs control
1. when in control vs control, if your opponent IS NOT PLAYING A RED(BURN) CONTROL DECK, almost always you want to value card advantage over life total, all you have to do to win a control game is be at 1....
2. STOP PLAYING SO MANY GODDAMM CREATURES VS A WRATH DECK!!!!11!! seriously guys....
3. BE PATIENT!!!!!!!!!!!!!!!!!!!!!!! through playing solar flare for about a year and r/w/u control for a few months i learned the meaning of patients. ie suspening chroniclers for 1 is nooooo good, remember cards>life
now to a lil more complicated shit
mulligan---- do not keep a hand with lands and spells, keep a hand that can and will win you the game, for example in BIG PIZZA dont keep primal command, plains, forest, sheets, austere command, crovax, chronicler, the deck plays coldsteel hearts and relics for a reason!!! this rule is especially important vs aggro and the mirror match
sideboard--- remember your mana curve when siding in big threats, dont forget that you have to win the game, and sideboarding out threats for better answers can sometimes hinder your ability to actually finish your opponent
building the deck----3 main components, dudes, stuff that kills dudes, lands that play dudes. having the correct mana curve is so crucial to building a succesful control deck whether you are packing 10 2 mana counterspells or 7 2 mana accelerators and 6 4 drops to accelerate into you need to have this smoothed out if you want to have any chance of beating a tight aggro deck. dudes---you want creatures that will finish the game within 4 turns of them coming into play so that you can kill the aggro deck before they topdeck that last burn spell they need, which brings us to they very important toolbox creature or w/e you wanna call it. example-hierarch, trinket mage, court hussar. these creatures make for good stallers/chumps that can get you into the late game where you can dominate with your big spells, be sure not to overload your deck with these or you might struggle against other control decks due to power issues. BIGGNS
huge creautes that murder death kill your opponent dead in their facehole. ideally these creatures have flying, haste, a come into play ability or are just humongus, such as hellkite, tombstalker, akroma, and tarmogoyf(WTF MANE?)
aside. tarmogoyf is larger than any of the prementioned "BIGGNS" i mean seriously this card is just fucking retarded.
end aside
lands and whatnot---mana accelerators are extremely crutial in building a non-counterspell/eske/ish deck. these help you power out your huge threats to overpower and dominate punk bitches like kird ape, cards such as STE, relic, coldsteel heart, and into the norf norf are basically time walks, allowing for turn 3 wraths and crazy bullshit that aggro players dont wanna see
fuck counterspell decks i dont really feel like talking about them....
1. counter all their spells
2.keep going
3.counter their shit some more
4.draw some cards
5.time on the round asshole
a few simple things to keep in mind while playing control vs control
1. when in control vs control, if your opponent IS NOT PLAYING A RED(BURN) CONTROL DECK, almost always you want to value card advantage over life total, all you have to do to win a control game is be at 1....
2. STOP PLAYING SO MANY GODDAMM CREATURES VS A WRATH DECK!!!!11!! seriously guys....
3. BE PATIENT!!!!!!!!!!!!!!!!!!!!!!! through playing solar flare for about a year and r/w/u control for a few months i learned the meaning of patients. ie suspening chroniclers for 1 is nooooo good, remember cards>life
now to a lil more complicated shit
mulligan---- do not keep a hand with lands and spells, keep a hand that can and will win you the game, for example in BIG PIZZA dont keep primal command, plains, forest, sheets, austere command, crovax, chronicler, the deck plays coldsteel hearts and relics for a reason!!! this rule is especially important vs aggro and the mirror match
sideboard--- remember your mana curve when siding in big threats, dont forget that you have to win the game, and sideboarding out threats for better answers can sometimes hinder your ability to actually finish your opponent
building the deck----3 main components, dudes, stuff that kills dudes, lands that play dudes. having the correct mana curve is so crucial to building a succesful control deck whether you are packing 10 2 mana counterspells or 7 2 mana accelerators and 6 4 drops to accelerate into you need to have this smoothed out if you want to have any chance of beating a tight aggro deck. dudes---you want creatures that will finish the game within 4 turns of them coming into play so that you can kill the aggro deck before they topdeck that last burn spell they need, which brings us to they very important toolbox creature or w/e you wanna call it. example-hierarch, trinket mage, court hussar. these creatures make for good stallers/chumps that can get you into the late game where you can dominate with your big spells, be sure not to overload your deck with these or you might struggle against other control decks due to power issues. BIGGNS
huge creautes that murder death kill your opponent dead in their facehole. ideally these creatures have flying, haste, a come into play ability or are just humongus, such as hellkite, tombstalker, akroma, and tarmogoyf(WTF MANE?)
aside. tarmogoyf is larger than any of the prementioned "BIGGNS" i mean seriously this card is just fucking retarded.
end aside
lands and whatnot---mana accelerators are extremely crutial in building a non-counterspell/eske/ish deck. these help you power out your huge threats to overpower and dominate punk bitches like kird ape, cards such as STE, relic, coldsteel heart, and into the norf norf are basically time walks, allowing for turn 3 wraths and crazy bullshit that aggro players dont wanna see
fuck counterspell decks i dont really feel like talking about them....
1. counter all their spells
2.keep going
3.counter their shit some more
4.draw some cards
5.time on the round asshole
samthevindicator- Posts : 63
Join date : 2008-02-24
Re: how to play control
you learned the meaning of people that stay at a hospital?samthevindicator wrote:through playing solar flare for about a year and r/w/u control for a few months i learned the meaning of patients.
but seriously, islands are broken and you should like them more.
Re: how to play control
NAGGER.. this mayne sam speaks the truth...he toaght me er'thing i know...now im champ master flex of for ever and ever
BigZachMorales- Posts : 1
Join date : 2008-02-24
Re: how to play control
Can we just ban Zach.... this boy makes Chris Sanders look intelligent. rAr
The John- Posts : 106
Join date : 2008-02-10
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