What I should and should not play at Nats
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What I should and should not play at Nats
What I should play:
// Lands
4 Reflecting Pool
3 Vivid Grove
3 Grove of the Burnwillows
4 Vivid Creek
3 Adarkar Wastes
4 Flooded Grove
2 Sunken Ruins
2 Island
// Creatures
4 Mulldrifter
3 Greater Gargadon
3 Body Double
4 Sower of Temptation
4 Reveillark
1 Murderous Redcap
4 Wall of Roots
2 Bonded Fetch
3 Kitchen Finks
// Spells
4 Firespout
2 Pact of Negation
2 Makeshift Mannequin
// Sideboard
SB: 1 Murderous Redcap
SB: 2 Teferi's Moat
SB: 1 Faerie Macabre
SB: 3 Primal Command
SB: 3 Cloudthresher
SB: 2 Wheel of Sun and Moon
SB: 1 Crovax, Ascendant Hero
SB: 2 Puppeteer Clique
61 Cards, I might cut one or I might not. I decided I want 25 Lands, and I like it that way. River of Tears might become Islands. The black is somewhat iffy, but Mannequin and Pact give me a lot more game against counterspell decks. I went 3-0 and won a Magic-League mini with it.
Then there's the other deck I won a Magic-League mini with. All I have to say about it is that it's based of a Japanese Regionals list, and that this would be what I shouldn't play. But it's DI fun for FNM and I wholeheartedly suggest it for that. It's much better than it looks.
// Lands
4 Fire-Lit Thicket
5 Forest
1 Fungal Reaches
3 Grove of the Burnwillows
2 Karplusan Forest
1 Kher Keep
3 Mountain
2 Reflecting Pool
2 Terramorphic Expanse
1 Urza's Factory
// Creatures
3 Bogardan Hellkite
3 Farhaven Elf
4 Kitchen Finks
3 Masked Admirers
4 Siege-Gang Commander
4 Wall of Roots
1 Wort, the Raidmother
// Spells
2 Coalition Relic
2 Harmonize
2 Loxodon Warhammer
4 Mind Stone
4 Warp World
// Sideboard
SB: 3 Cloudthresher
SB: 3 Firespout
SB: 3 Seal of Primordium
SB: 3 Vexing Shusher
SB: 3 Wheel of Sun and Moon
Just to save everyone a little time:
Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
Edit: Won another mini with Rev and tweaked the list. 2-0ed MiguelG (Worlds competitor Miguel Gatica from Costa Rica, for those not in the know) like it was nothing. One of the few nice guys when they're losing on M-L.
// Lands
4 Reflecting Pool
3 Vivid Grove
3 Grove of the Burnwillows
4 Vivid Creek
3 Adarkar Wastes
4 Flooded Grove
2 Sunken Ruins
2 Island
// Creatures
4 Mulldrifter
3 Greater Gargadon
3 Body Double
4 Sower of Temptation
4 Reveillark
1 Murderous Redcap
4 Wall of Roots
2 Bonded Fetch
3 Kitchen Finks
// Spells
4 Firespout
2 Pact of Negation
2 Makeshift Mannequin
// Sideboard
SB: 1 Murderous Redcap
SB: 2 Teferi's Moat
SB: 1 Faerie Macabre
SB: 3 Primal Command
SB: 3 Cloudthresher
SB: 2 Wheel of Sun and Moon
SB: 1 Crovax, Ascendant Hero
SB: 2 Puppeteer Clique
61 Cards, I might cut one or I might not. I decided I want 25 Lands, and I like it that way. River of Tears might become Islands. The black is somewhat iffy, but Mannequin and Pact give me a lot more game against counterspell decks. I went 3-0 and won a Magic-League mini with it.
Then there's the other deck I won a Magic-League mini with. All I have to say about it is that it's based of a Japanese Regionals list, and that this would be what I shouldn't play. But it's DI fun for FNM and I wholeheartedly suggest it for that. It's much better than it looks.
// Lands
4 Fire-Lit Thicket
5 Forest
1 Fungal Reaches
3 Grove of the Burnwillows
2 Karplusan Forest
1 Kher Keep
3 Mountain
2 Reflecting Pool
2 Terramorphic Expanse
1 Urza's Factory
// Creatures
3 Bogardan Hellkite
3 Farhaven Elf
4 Kitchen Finks
3 Masked Admirers
4 Siege-Gang Commander
4 Wall of Roots
1 Wort, the Raidmother
// Spells
2 Coalition Relic
2 Harmonize
2 Loxodon Warhammer
4 Mind Stone
4 Warp World
// Sideboard
SB: 3 Cloudthresher
SB: 3 Firespout
SB: 3 Seal of Primordium
SB: 3 Vexing Shusher
SB: 3 Wheel of Sun and Moon
Just to save everyone a little time:
Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
Edit: Won another mini with Rev and tweaked the list. 2-0ed MiguelG (Worlds competitor Miguel Gatica from Costa Rica, for those not in the know) like it was nothing. One of the few nice guys when they're losing on M-L.
Re: What I should and should not play at Nats
You should play Rev. What changes did you make? I do like the Warp World list and I thought about playing it awhile back but I don't have the cards for it.
Solomon- Admin
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Age : 42
Location : Sapulpa, OK
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