decks that beat Faeries
3 posters
Page 1 of 1
decks that beat Faeries
what beats faeries because i dont want to take it to block ptqs?
bigwillbigwill- Posts : 57
Join date : 2008-02-05
Re: decks that beat Faeries
Everyone and their Grandma is trying! Maybe Elementals has a chance? A finely tuned RDW? Very tough!
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: decks that beat Faeries
I did not write this:
"Raking Canopy is not the end of Faeries. Some other authors have been over this already, but I have to back them up. Faeries doesn’t really care about the Canopy as long as you aren’t also trying to kill them. If you feel safe behind your Canopy, think again. Faeries switches into defense mode and a few turns down the road you find it’s hard to bust through their army of Bitterblossom tokens, a bunch of manlands with mana untapped, and a Scion of Oona.
You have to take the initiative. Merfolk was excellent at doing this against opponents who don’t interact with them in the first two or three turns. Faeries is setting up, meanwhile Merfolk is going off with Reejerey and Banneret, vomiting five guys into play.
Kithkin, Elves, Merfolk, and R/g Aggro have the best shot of beating Faeries because they have aggressive mana curves. I’m sure even Bill Stark’s Clanger deck could beat Faeries in a game or two. Trust me when I say you don’t want to play the waiting game against them.
There are certain exceptions to this rule, like most rules. Reveillark, for example, has a much better end game than Faeries does. If Reveillark can find a couple of Raking Canopies early, they could be well on their way to buying some time to go infinite. Splashing Raking Canopy and being able to piece together your combo is capable because of two cards I already talked about: Reflecting Pool and Primal Command."
That's about Type 2 of course, but you get the point. Basically, curve out perfectly with an aggro deck, and if you have some Raking Canopies, that's cool too.
"Raking Canopy is not the end of Faeries. Some other authors have been over this already, but I have to back them up. Faeries doesn’t really care about the Canopy as long as you aren’t also trying to kill them. If you feel safe behind your Canopy, think again. Faeries switches into defense mode and a few turns down the road you find it’s hard to bust through their army of Bitterblossom tokens, a bunch of manlands with mana untapped, and a Scion of Oona.
You have to take the initiative. Merfolk was excellent at doing this against opponents who don’t interact with them in the first two or three turns. Faeries is setting up, meanwhile Merfolk is going off with Reejerey and Banneret, vomiting five guys into play.
Kithkin, Elves, Merfolk, and R/g Aggro have the best shot of beating Faeries because they have aggressive mana curves. I’m sure even Bill Stark’s Clanger deck could beat Faeries in a game or two. Trust me when I say you don’t want to play the waiting game against them.
There are certain exceptions to this rule, like most rules. Reveillark, for example, has a much better end game than Faeries does. If Reveillark can find a couple of Raking Canopies early, they could be well on their way to buying some time to go infinite. Splashing Raking Canopy and being able to piece together your combo is capable because of two cards I already talked about: Reflecting Pool and Primal Command."
That's about Type 2 of course, but you get the point. Basically, curve out perfectly with an aggro deck, and if you have some Raking Canopies, that's cool too.
Similar topics
» Decks to Beat: Dredge
» Decks to beat: U/w Ninja
» Faeries obv
» Feldman's Elf Faeries
» Decks to Beat: Doran the Explorer
» Decks to beat: U/w Ninja
» Faeries obv
» Feldman's Elf Faeries
» Decks to Beat: Doran the Explorer
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum