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What's the best Shard in draft?

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What's the best Shard in draft? Empty What's the best Shard in draft?

Post  aceben3 Wed Nov 19, 2008 8:53 pm

Here's a list of PTQ winning archetypes:
Naya: 9
Bant: 5
Jund: 5
Esper: 4
Grixis: 4
Naya/Bant: 1
Many of these decks had splashes, but were centered around one shard. There was only one deck that was basically straight up 4-color. Some notes:
1. This is a very small sample size, so take all of this with a grain of salt.
2. Every shard won at least four PTQs. In my experience, they're all playable, and you should draft in such a way that you're usually open to at least a couple of shards, depending on what gets passed.
3. Every winning deck had manafixing, and most of them had at least 3-4 nonbasic lands. If you've played much of this format you should know by now that 3-color decks can be pretty fickle. Manafixing is awesome and trilands are easily first-pickable.
4. People seem to be figuring out the blue decks a little better. Early on, Naya dominated more than it has been lately. People have figured out that red is the deepest color and adjusted appropriately. It's rare to see Resounding Thunder go later than 3rd or Vithian Stinger later than 5th-6th. Likewise, Grixis has had good success in the last couple of weeks. Turns out the best removal, B/R aggro dudes, and Kathari Screechers is not a bad strategy. I think people have started to realize how good Viscera Dragger is too.

What have you guys had success with? I think Red is the best color for sure, and I like to draft my Naya decks with Wild Nacatls instead of the 5-power deck. I have yet to draft a good Esper deck, but I think I'm getting the idea. Sanctum Gargoyle is pretty sick. I won a draft with Bant but I think that deck is pretty straightforward. Ditto Jund.
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Post  tulsatrey Thu Nov 20, 2008 1:28 am

I was talking with Ben about why I like drafting Esper.

You can start out taking good black and white removal and lands and not worry too much about creatures (except to signal in the first pack) because the Esper creatures are mostly only good with other Esper creatures.

During the last draft, I got 3 Glaze Fiends, Puppet Conjurer, Etherium Astrolabe, and a Sanctum Gargoyle. These were the core creatures in my deck and the only high pick among them was the gargoyle. Early picks were O-ring, Executioner's Capsules, Etherium Capsule, Bone Splinters, a shard-land, and 3 panoramas.

There is a lot of synergy within the Esper shard, and you don't have to worry so much about adjacent shards stealing your good creatures. Bant doesn't want much of yours besides Deft Duelist and the gargoyle, and Grixis is just generally underdrafted.

Also, you can hate on red/green early picks in the third pack and still pick up the synergistic Esper stuff picks 4-14. Smile
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Post  aceben3 Thu Nov 20, 2008 1:54 am

Esper is really one of those things you have to get passed. All the good cards are much better in multiples, Glaze Fiend and Sanctum Gargoyle. If you get like 3 Gargoyles it's hard to lose. Duelist is also pretty important actually because it buys you SO much time against BR. That card is so hard for aggro BR to beat without Fleshbag Marauder.

People are catching on to Grixis. It's my favorite shard to draft right now. You have to get passed good creatures, but your removal is just so deep.
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Post  tulsatrey Thu Nov 20, 2008 2:20 am

aceben3 wrote:
People are catching on to Grixis. It's my favorite shard to draft right now. You have to get passed good creatures, but your removal is just so deep.

I really like that Grixis creature that makes each player sac a creature when it comes into play. There's a lot of weird removal like that getting overlooked, I think. That red 4/1 creature you can sac to deal 4 damage to target creature is another one.
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Post  aceben3 Thu Nov 20, 2008 2:29 am

Fleshbag Marauder is the Edict guy, 2B 3/1. He's very good. Bloodpyre Elemental is the 4R 4/1 sac for 4 dmg guy and I think most ppl know how good he is, but he's probably like the 4th best common red removal which just goes to show the depth.
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