U/W Merfolk!
+3
SilkyJohnson
Solomon
aceben3
7 posters
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U/W Merfolk!
Went 7-0 and won a Magic-League Trial yesterday, I lost to it round 2. It's better than it looks, I promise.
//NAME: Untitled Deck
4 Wanderwine Hub
4 Adarkar Wastes
4 Mutavault
4 Faerie Conclave
5 Snow-Covered Island
2 Snow-Covered Plains
2 Mothdust Changeling
4 Lord of Atlantis
4 Merrow Reejerey
4 Tideshaper Mystic
3 Sygg, River Guide
4 Silvergill Adept
3 Reveillark
4 Cryptic Command
2 Temporal Isolation
4 Sage's Dousing
3 Ancestral Vision
// Sideboard:
SB: 1 Temporal Isolation
SB: 2 Stream of Unconsciousness
SB: 3 Voidmage Prodigy
SB: 3 Commandeer
SB: 4 Riptide Pilferer
SB: 2 Sower of Temptation
//NAME: Untitled Deck
4 Wanderwine Hub
4 Adarkar Wastes
4 Mutavault
4 Faerie Conclave
5 Snow-Covered Island
2 Snow-Covered Plains
2 Mothdust Changeling
4 Lord of Atlantis
4 Merrow Reejerey
4 Tideshaper Mystic
3 Sygg, River Guide
4 Silvergill Adept
3 Reveillark
4 Cryptic Command
2 Temporal Isolation
4 Sage's Dousing
3 Ancestral Vision
// Sideboard:
SB: 1 Temporal Isolation
SB: 2 Stream of Unconsciousness
SB: 3 Voidmage Prodigy
SB: 3 Commandeer
SB: 4 Riptide Pilferer
SB: 2 Sower of Temptation
Re: U/W Merfolk!
I don't particularly like the Ancestral Visions in the current invironment. I would go with ponder. Other than that, I don't see how this beats a good Rogue deck.
Solomon- Admin
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Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
I'm most likely going to try it Wednesday!
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
Here's the list GerryT sent me. He said it needed Flashfreeze somewhere in the board.
4 Tideshaper Mystic
4 Silvergil Adept
4 Lord of Atlantis
4 Stonybrook Banneret
4 Merfolk Reejerey
4 Sower of Temptation
2 Venser, Shaper Savant
4 Ancestral Vision
4 Sage's Dousing
2 Cryptic Command
4 Mutavault
20 Island
Sideboard
4 Dragon's Claw
4 Remove Soul
4 Voidmage Prodigy
3 Bottle Gnomes
My modifications:
-2 Sower, +2 Unsummon
SB: -1 Remove Soul, -1 Voidmage Prodigy, -3 Bottle Gnomes, +4 Flashfreeze, +1 Unsummon.
I couldn't find any more Sowers, but Unsummon is a great card, especially against Faeries. Bouncing Scion or the creature they Sower for one mana is a pretty strong tempo play. That said, Sower is broken against Big Mana so you want 4 somewhere. I might board a couple in OKC, not sure yet. But yeah this deck is amazing unless the metagame shifts somewhat drastically. Multiple Rejeerey has led to turns that remind me of an aggro High Tide deck. And blue is the best color so yeah.
4 Tideshaper Mystic
4 Silvergil Adept
4 Lord of Atlantis
4 Stonybrook Banneret
4 Merfolk Reejerey
4 Sower of Temptation
2 Venser, Shaper Savant
4 Ancestral Vision
4 Sage's Dousing
2 Cryptic Command
4 Mutavault
20 Island
Sideboard
4 Dragon's Claw
4 Remove Soul
4 Voidmage Prodigy
3 Bottle Gnomes
My modifications:
-2 Sower, +2 Unsummon
SB: -1 Remove Soul, -1 Voidmage Prodigy, -3 Bottle Gnomes, +4 Flashfreeze, +1 Unsummon.
I couldn't find any more Sowers, but Unsummon is a great card, especially against Faeries. Bouncing Scion or the creature they Sower for one mana is a pretty strong tempo play. That said, Sower is broken against Big Mana so you want 4 somewhere. I might board a couple in OKC, not sure yet. But yeah this deck is amazing unless the metagame shifts somewhat drastically. Multiple Rejeerey has led to turns that remind me of an aggro High Tide deck. And blue is the best color so yeah.
Re: U/W Merfolk!
@aceben3-I'll have to try your Merfolk deck vs. my new GW though I'm pretty sure my deck is too slow.
I understood that my U/B Faerie deck was a bad matchup to Merfolk but it was until I faced you that I saw how bad it really was! I did 2 damage to you out of 2 games! The second game when you played all your Merfolk for free was straight wetarded!
I understood that my U/B Faerie deck was a bad matchup to Merfolk but it was until I faced you that I saw how bad it really was! I did 2 damage to you out of 2 games! The second game when you played all your Merfolk for free was straight wetarded!
Solomon- Admin
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Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
yeah I'm sure the mull to 4 game 2 didn't help much. Playing Unsummon helped though, I think I bounced a Scion once and smashed. Pretty much seems like the best deck in the format imo.
Re: U/W Merfolk!
Even if I had a full grip I still would not have won. I agree: it's the deck to beat.
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
New list from GerryT, seems good. Cuts a land, a Sage's Dousing, and 4 Tideshaper Mystic for 4 Ponder and 2 Remove Soul. Also gets to play Burrenton Forge-Tender. Not sure the blue is really needed though. I want to try Ponder, but Tideshaper was actually really useful for me.
Mainboard:
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
4 Sower of Temptation
4 Stonybrook Banneret
4 Cryptic Command
2 Remove Soul
4 Ancestral Vision
4 Ponder
3 Sage's Dousing
11 Snow-Covered Island
4 Adarkar Wastes
4 Mutavault
4 Wanderwine Hub
Sideboard:
4 Bottle Gnomes
4 Burrenton Forge-Tender
1 Guile
4 Flashfreeze
2 Remove Soul
Mainboard:
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
4 Sower of Temptation
4 Stonybrook Banneret
4 Cryptic Command
2 Remove Soul
4 Ancestral Vision
4 Ponder
3 Sage's Dousing
11 Snow-Covered Island
4 Adarkar Wastes
4 Mutavault
4 Wanderwine Hub
Sideboard:
4 Bottle Gnomes
4 Burrenton Forge-Tender
1 Guile
4 Flashfreeze
2 Remove Soul
Re: U/W Merfolk!
The dude is pretty good at magic so I'd give it a shot and compare the two lists to see which is better. Extra CA is always good but those Tideshaper's helped win games. Oh! You didn't know you played Islands in your Mono Black Whatever.dec? Well, you do now! I don't know... I heard you gave V-Dubs a spanking and he's playing freakin' elves! For that reason, I wonder if the two remove soul are necessary. Is the white splash really all that good just for Forgetender?
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
Ponder isn't CA but it does help you curve out so it's probably decent at least. I think you can sufficiently counter Sulfurous Blast with 4 Flashfreeze plus Dousing and Cryptic, so imo Forge-Tender is unneccessary. He does kinda win games though. I just don't think it's worth the slight burden on your manabase of playing 4 painlands.
Re: U/W Merfolk!
from GerryT:
"4 Adarkar Wastes
11 Island
4 Lord of Atlantis
2 Remove Soul
4 Ancestral Vision
4 Cryptic Command
4 Merrow Reejerey
4 Ponder
4 Silvergill Adept
4 Sower of Temptation
4 Wanderwine Hub
4 Mutavault
3 Sage's Dousing
4 Stonybrook Banneret
Sideboard
4 Dragon's Claw
2 Remove Soul
3 Teferi's Moat
4 Burrenton Forge-Tender
2 Guile
Faeries
+ 2 Remove Soul
- 2 Sage's Dousing
Elves
+ 2 Remove Soul 3 Teferi's Moat
- 3 Sage's Dousing 2 Ponder
Mono Red
+ 4 Dragon's Claw 4 Burrenton Forge-Tender 3 Teferi's Moat 2 Guile
- 2 Remove Soul 4 Lord of Atlantis 4 Sower of Tempation 3 Sage's Dousing
RG Ramp
+ 2 Guile 2 Remove Soul
- 4 Sower of Temptation
Reveillark
+ 2 Remove Soul
- 2 Ponder
Merfolk
+ 3 Teferi's Moat 2 Remove Soul
- 4 Lord of Atlantis 1 Sage's Dousing
Won a PE tonight. No splits cuz fuck them. 1-0 in another one atm..."
"4 Adarkar Wastes
11 Island
4 Lord of Atlantis
2 Remove Soul
4 Ancestral Vision
4 Cryptic Command
4 Merrow Reejerey
4 Ponder
4 Silvergill Adept
4 Sower of Temptation
4 Wanderwine Hub
4 Mutavault
3 Sage's Dousing
4 Stonybrook Banneret
Sideboard
4 Dragon's Claw
2 Remove Soul
3 Teferi's Moat
4 Burrenton Forge-Tender
2 Guile
Faeries
+ 2 Remove Soul
- 2 Sage's Dousing
Elves
+ 2 Remove Soul 3 Teferi's Moat
- 3 Sage's Dousing 2 Ponder
Mono Red
+ 4 Dragon's Claw 4 Burrenton Forge-Tender 3 Teferi's Moat 2 Guile
- 2 Remove Soul 4 Lord of Atlantis 4 Sower of Tempation 3 Sage's Dousing
RG Ramp
+ 2 Guile 2 Remove Soul
- 4 Sower of Temptation
Reveillark
+ 2 Remove Soul
- 2 Ponder
Merfolk
+ 3 Teferi's Moat 2 Remove Soul
- 4 Lord of Atlantis 1 Sage's Dousing
Won a PE tonight. No splits cuz fuck them. 1-0 in another one atm..."
Re: U/W Merfolk!
The board seems better than the last one GT posted. Do you miss the Tideshapers at all?
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
sometimes but i guess ponder is better overall..gerry does have wood for it tho (ponder that is)
Re: U/W Merfolk!
lol soooo some dude on tcgplayer has been saying he crushes merfolk with elves and merfolk have limited constructed potential etc. well, jesse let me know so i resurrected my old tcgplayer account and sent him a pm and a forum reply. i challenged him to a magic-league match and if he can't get on there, i let him know my buddy sephiroth (gerry) might look him up on modo sometime. hopefully this happens and he gets smashed. would be nice.
Last edited by aceben3 on Wed Apr 02, 2008 12:40 pm; edited 1 time in total
Re: U/W Merfolk!
I'd laugh my ass off if Gerry T actually plays the punk. What a douche!
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
hummmm idk maybe this'll work:
4 Adarkar Wastes
11 Island
4 Wanderwine Hub
4 Mutavault
4 Ancestral Vision
3 Unsummon
2 Oblivion Ring
3 Sage's Dousing
4 Cryptic Command
4 Stonybrook Banneret
4 Silvergill Adept
4 Lord of Atlantis
4 Merrow Reejerey
2 Sower of Temptation
3 Teferi, Mage of Zhalfir
Sideboard
4 Aven Riftwatcher
2 Sower of Temptation
3 Brine Elemental
4 Vesuvan Shapeshifter
2 Urza’s Factory
tested pickles last night and loved it against everything against faeries which is an autoloss, no way around it. i mean i can try to board 3 crovax and DI porphyry nodes but the chances of that ever working...eww. so i thought of this during class. pickles is ok vs big mana. don't judge me.
4 Adarkar Wastes
11 Island
4 Wanderwine Hub
4 Mutavault
4 Ancestral Vision
3 Unsummon
2 Oblivion Ring
3 Sage's Dousing
4 Cryptic Command
4 Stonybrook Banneret
4 Silvergill Adept
4 Lord of Atlantis
4 Merrow Reejerey
2 Sower of Temptation
3 Teferi, Mage of Zhalfir
Sideboard
4 Aven Riftwatcher
2 Sower of Temptation
3 Brine Elemental
4 Vesuvan Shapeshifter
2 Urza’s Factory
tested pickles last night and loved it against everything against faeries which is an autoloss, no way around it. i mean i can try to board 3 crovax and DI porphyry nodes but the chances of that ever working...eww. so i thought of this during class. pickles is ok vs big mana. don't judge me.
Re: U/W Merfolk!
How does Merfolk do vs. Big Mana? If it's bad game one then the Pickles TSB seems like a great idea! What is O-Ring doing in the MD? Is Teferi for you TSB? I really liked the original version with Tideshaper Mystic because it seemed more explosive. Could you do something like that again but with the Pickles TSB? Just my 2 cents.
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
ugh idk maybe i dont need to devote 9 cards to manaramp when i could just play a bunch of flashfreeze/remove souls. o-ring is an attempt to solve planeswalkers and stuff like turn 2 doran. i just have a lot of trouble when manaramp goes t2 wall, t3 garruk.
Re: U/W Merfolk!
It just seemed like your MD lost a ton of explosiveness. Flashfreeze and Remove Soul sound better. Does R/G Mana Ramp pack Molten Disaster anymore? As far as Doran is concerned, I guess you just have to have an unsummon in hand and a Dousing or Sower in the wings.
By the way, what is Merfolk's Kryptonite deck(s)?
By the way, what is Merfolk's Kryptonite deck(s)?
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
Re: U/W Merfolk!
aceben3 wrote:ugh idk maybe i dont need to devote 9 cards to manaramp when i could just play a bunch of flashfreeze/remove souls. o-ring is an attempt to solve planeswalkers and stuff like turn 2 doran. i just have a lot of trouble when manaramp goes t2 wall, t3 garruk.
true dat.
SilkyJohnson- Posts : 314
Join date : 2008-01-31
Re: U/W Merfolk!
Newest list, I think this is probably acceptable for OKC.
Mainboard:
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
4 Sower of Temptation
4 Stonybrook Banneret
4 Cryptic Command
2 Remove Soul
4 Ancestral Vision
4 Ponder
3 Sage's Dousing
11 Snow-Covered Island
4 Adarkar Wastes
4 Mutavault
4 Wanderwine Hub
Sideboard:
4 Dragon's Claw
3 Teferi's Moat
4 Reveillark (ahh gotta borrow 2 more now)
3 Flashfreeze
1 Remove Soul
Mainboard:
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
4 Sower of Temptation
4 Stonybrook Banneret
4 Cryptic Command
2 Remove Soul
4 Ancestral Vision
4 Ponder
3 Sage's Dousing
11 Snow-Covered Island
4 Adarkar Wastes
4 Mutavault
4 Wanderwine Hub
Sideboard:
4 Dragon's Claw
3 Teferi's Moat
4 Reveillark (ahh gotta borrow 2 more now)
3 Flashfreeze
1 Remove Soul
Re: U/W Merfolk!
tentative sideboard plan:
vs faeries
-1 Sage's Dousing
+1 Remove Soul
vs reveillark
-1 ponder
+1 remove soul
vs burn/rdw
-4 lord, -4 sower, -2 remove soul, -3 sage's dousing, -1 ponder
+4 dragon's claw, +4 reveillark, +3 teferi's moat, +3 flashfreeze (yes that's 14 cards)
vs elves
+1 remove soul, +3 teferi's moat, +3 flashfreeze
-3 sage's dousing, -4 ponder
vs rg manaramp (not sure on this one, could be completely wrong)
-4 lord, -4 ponder
+3 flashfreeze, +1 remove soul, +4 reveillark
vs mirror
-4 lord
+3 teferi's moat, +1 remove soul
vs faeries
-1 Sage's Dousing
+1 Remove Soul
vs reveillark
-1 ponder
+1 remove soul
vs burn/rdw
-4 lord, -4 sower, -2 remove soul, -3 sage's dousing, -1 ponder
+4 dragon's claw, +4 reveillark, +3 teferi's moat, +3 flashfreeze (yes that's 14 cards)
vs elves
+1 remove soul, +3 teferi's moat, +3 flashfreeze
-3 sage's dousing, -4 ponder
vs rg manaramp (not sure on this one, could be completely wrong)
-4 lord, -4 ponder
+3 flashfreeze, +1 remove soul, +4 reveillark
vs mirror
-4 lord
+3 teferi's moat, +1 remove soul
Re: U/W Merfolk!
Your newest list looks much better!
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
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