10 commandments
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10 commandments
4 cloudthresher
4 mulldrifter
1 purity
4 fertile ground
4 garruk
4 o ring
4 firespout
4 cryptic
3 primal
3 austere
1 profane
4 reflecting pool
4 vivid grove
1 vivid meadow
1 vivid crag
4 mystic gate
2 wooded bastion
4 forest
3 island
1 plains
side
3 colossus
4 kitchen finks
4 raking canopy
4 wispmare
4 mulldrifter
1 purity
4 fertile ground
4 garruk
4 o ring
4 firespout
4 cryptic
3 primal
3 austere
1 profane
4 reflecting pool
4 vivid grove
1 vivid meadow
1 vivid crag
4 mystic gate
2 wooded bastion
4 forest
3 island
1 plains
side
3 colossus
4 kitchen finks
4 raking canopy
4 wispmare
psychatog88- Posts : 8
Join date : 2008-04-21
Re: 10 commandments
is the manafixing really that broken? this seems like a bad idea with just 6 vivids and 4 fertile grounds. if you don't draw one of those 10 cards you're going to have a severe number of uncastable cards. not to mention, cryptic costs UUU and i can't see you getting that often.
it's easier for an elemental deck to be four or five colors because they have smokebraider and primal beyond (which makes reflecting pool better too). not saying you can't make a decent 3 color command control deck, i haven't tried it. but you can't be as greedy as you can with elementals.
it's easier for an elemental deck to be four or five colors because they have smokebraider and primal beyond (which makes reflecting pool better too). not saying you can't make a decent 3 color command control deck, i haven't tried it. but you can't be as greedy as you can with elementals.
Re: 10 commandments
I like the deck name and the concept. It looks like your guys are elementals so maybe Smokebraider and Primal beyond would be good. Maybe Shrieks and Makeshift too. I'd cut Garruk for those cards because he's got no synergy anyway. Also, you're better off cutting the Cryptic and going with Profane because you have a better chance of casting it. Just my 2 cents.
Solomon- Admin
- Posts : 831
Join date : 2008-01-31
Age : 42
Location : Sapulpa, OK
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